Esports Market
Outlook, Growth Factors, Industry Share, and Size By 2032
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Esports Market
Outlook, Growth Factors, Industry Share, Size By 2032 Millions of people worldwide are increasingly interested in competitive video gaming, which offers billions of dollars in prize money. Streaming services and live events have transformed casual gamers into bona fide celebrities who can earn seven-figure salaries and garner enormous corporate endorsements. Esports, often known as electronic sports, are a form of competition played via video games. The term "Esports" refers to the organized, competitive video game industry. In popular online games like Fortnite, League of Legends, CounterStrike, Call of Duty, Overwatch, and Madden NFL, players from various leagues or teams compete against one another. A survey from a market analytics company claimed that 380 million people watched esports in 2018, including 165 million esports enthusiasts.
According to Straits Research, the global esports market size was worth USD 1,178 million in 2021. It is expected to reach USD 5,743 million by 2030, growing at a CAGR of 21.9% during the forecast period (2022–2030).
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Esports Market $5,743
CAGR 21.9%
USD Billion
$1,178
USD Billion
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2023
2032
Esports Market Main Market Players Covered in This Report: ü Modern Times Group ü Activision Blizzard Inc. ü Electronic Arts Inc. ü Riot Games Inc. (Tencent Holdings Ltd)
A Summary of the Impact of COVID19 on this Market: The appearance of COVID-19 has transported the globe to a halt. We understand that this health disaster has brought an unprecedented impact on businesses across industries. However, this too shall pass. Growing support from governments
ü Epic Games Inc.
and various companies can benefit in the fight
ü Gfinity PLC
against this highly transmissible disease. There
ü FACEIT
are some businesses that are struggling and some
ü Capcom Co. Ltd ü Valve Corporation ü Nintendo Co. Ltd
are thriving. General, almost every sector is anticipated to be stuck by the pandemic
Esports Market The Esports Market has been segmented as below: ü By Revenue Model •
Media Rights
•
Advertising And Sponsorships
•
Merchandise And Tickets
ü By Gaming Genre •
Real-time Strategy Games
•
First Person Shooter Games
•
Fighting Games
•
Multiplayer Online Battle Arena Games
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