Ai In Media And Entertainment Market Outlook, Growth Factors, Industry Share, and Size By 2032
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Ai In Media And Entertainment Market
Outlook, Growth Factors, Industry Share, Size By 2032 Artificial intelligence (AI) utilised in gameplay, fake story recognition, plagiarised detection, production planning and management, personalisation, sales and marketing, and talent scouting, among other areas, is driving the rise of AI in the global media and entertainment industry. The market is primarily driven by the increasing popularity of virtual creation in the media and entertainment industry, as well as it's capacity to produce high-definition graphics and real-time virtual worlds. Due to the rising popularity of OTT platforms and improved online gaming experience, the global AI in Media & Entertainment market is anticipated to expand at a rapid rate during the period of forecast.
According to Straits Research, the global AI in media and entertainment market size was valued at USD 15.11 billion in 2023 and is projected to reach USD 121.99 billion by 2032 at a CAGR of 26.12% from 2024 to 2032.
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Ai In Media And Entertainment Market
$121.99
CAGR 26.12%
USD Billion
$15.11
USD Billion
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2023
2032
Ai In Media And Entertainment Market Main Market Players Covered in This Report: ü Amazon Web Services Inc ü EMG ü Gearhouse South Africa Pty. Ltd. ü Gravity Media ü GrayMeta
A Summary of the Impact of COVID19 on this Market: The appearance of COVID-19 has transported the globe to a halt. We understand that this health disaster has brought an unprecedented impact on businesses across industries. However, this too shall pass. Growing support from governments
ü IBM Corporation
and various companies can benefit in the fight
ü LMG LLC
against this highly transmissible disease. There
ü Matchroom Sports Ltd.
are some businesses that are struggling and some
ü Production Resource Group LLC ü Synthesia Ltd.
are thriving. General, almost every sector is anticipated to be stuck by the pandemic
Ai In Media And Entertainment Market The Ai In Media And Entertainment Market has been segmented as below: ü By Solutions •
AI in Media & Entertainment Hardware/Equipment
•
AI in Media & Entertainment AI in Media & Entertainment Services
ü By Application •
Fake Story Detection
•
Plagiarism Detection
•
Personalization
•
Production Planning & Management
We are taking nonstop efforts to help your business sustain and cultivate during COVID-19 pandemics. Based on our knowledge and expertise, we will provide you an impact analysis of coronavirus outbreaks across businesses to help you prepare for the future. Thanks for reading this article; you can also get distinct chapter-wise sections or region-wise report versions like Asia, US, Europe, Africa, etc.
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